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GameStar 2004 April
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2003-11-01
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# Microsoft Developer Studio Project File - Name="system" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=system - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "system.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "system.mak" CFG="system - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "system - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "system - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "system - Win32 Release ICL" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName "system"
# PROP Scc_LocalPath "."
CPP=xicl6.exe
RSC=rc.exe
!IF "$(CFG)" == "system - Win32 Release"
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# PROP Intermediate_Dir "..\obj\Release\system"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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BSC32=bscmake.exe
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# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "system - Win32 Debug"
# PROP BASE Use_MFC 0
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# Begin Target
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!IF "$(CFG)" == "system - Win32 Release"
# Begin Custom Build -
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InputPath=.\source\a_memory.asm
InputName=a_memory
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff /nologo /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
IntDir=.\..\obj\Debug\system
InputPath=.\source\a_memory.asm
InputName=a_memory
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff /nologo /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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InputPath=.\source\a_memory.asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff /nologo /Fo$(IntDir)\$(InputName).obj $(InputPath)
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